

usr/share/games/supertuxkart/tracks/test1/ Now you need to copy all generate files to your STK track directory. After a few seconds, the plugin should report a fine export.

Save the Blender file and in the Scene panel choose Track Exporter -> Export. Otherwise your trees will have some black outlines. There open all the Tree textures one after another, and set their "Compositing type" to "Alpha blend". Tag it in Panel - STK Properties as "Driveline (main)" and let it activate the first line you editedĪt scene panel, open the group SuperTuxKart Image Properties.Create a closed single way of faces as described in.Add Line (across the desired track) at the middle of the lap and at object panel - STK properties tag it as "checkline" and give it a name.Set "Sky Type" to plain color and pick oneĪt least the current version of STK crashes if you don't provide a valid driveline for the AI karts.Check the Is a SuperTuxKart track checkbox.Open the Scene panel and move down to the SuperTuxKart Scene Properties group. If you go to the Texture shading mode, you should see the textures appear in the scene.Fire up Blender 3D and enable the STK Addons in Preferences.This will add some menus to the scene and object panels. To understand how you model STK tracks with Blender in general, please read the Track Maker's Guide. Since Blender doesn't seem to export the textures correctly if they cannot be found, you have to copy all textures from OSM2World to the same folder as where you exported the.Open it with OSM2World (in Texture mode!) again and wait for processing finished.
#SUPERTUXKART DOWNLOAD#
Use JOSM editor to download a certain area.Don't upload your changes or you will erase data in the OSM DB!
